![]() The role of physicality in tangible and embodied interactions. Proceedings of the 15th international conference on Multimedia - MULTIMEDIA ’07 (p. Ĭavazza, M., Lugrin, J.-L., Pizzi, D., & Charles, F. Picard (Eds.), Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction (Vol. Does body movement engage you more in digital game play? And why? In A. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.īianchi-Berthouze, N., Whan, W., & Patel, D. ![]() This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. A contemporary example of this process is evident in interactive art era this article covers this topic focusing on tangible interface pieces. Both art and technology continue to inspire innovation in each other. ![]() ![]() Similarly, technology has leveraged art to expand its range of application. For example, artists have used technology to widen the range of their medium to express ideas in new ways. ![]() Over the centuries, people have combined fields, leading to the creation of new domains. ![]()
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